Monday, December 8, 2014

Ahri Polycount competition





It's my dream to paint ahri and this is the best time. Very busy lately so i didn't post much so here we go, entering the competition. As i go along with this painting i keep on changing certain stuff. Hope it'll all worth it and most importantly - improve my painting skills. #breakawayfrom3d #justhavefunwiththis

maybe this might be the final. Thought of touching up more.

testing while on a 5 min break at work XD 


Final


Sunday, September 28, 2014

New job new life, the business.





Quote of the day: When you have the passion, don't just talk numb on that same spot.... do walk the walk and it'll drive you else where better.

Got a job as a 3d Artist and it's interesting how blender really turn my head 360. Hard to explain. From maya to be a 3dmax user and now mastering Blender, biggest challenge ever. Another challenge, didn't stop my freelance too.

Here is one of my freelance i did. Really enjoy doing photo props that also link with the special event, Macdonald Samurai burger photo booth. And if you visit some macdonald on their All day breakfast session, you'll see the awesome shirt print by me XD I just loving it. Thanks to my great friend Saiful for the many experience offer. Worth the sleepless night.








So for the past four months busy with task given. Awesome people, environment and really challenging business.



So as i explore blender, this is one of the many mini experience or should i say test water. Usually for this type of result, i would choose 3dsmax base mesh, bring it to zbrush adding more details and basically baking high res to low res. But, unfortunately that is not the workflow.

What I've done is a super super low model with realistic texture. That's what my aim is.
1) create basic shape of a cut down tree and some land (get more challenge so can see how far this would work) Unwrap it.
2) Use Insanebump, it works wonderfully. If it doesn't work, try dump its folder into ur computer document folder. For some reason, that works for me. just fyi.
3) And from there i just follow the tutorial. Using cycle render.


There is some rumors stating that in blender, Cycle render can bake maps now. Hmm.... some tutorial i found say i might need to use script??? Not so into scripting but, will look into it soon.



https://www.youtube.com/watch?v=y__uzGKmxt8


My first experiment was this cup. Knowing i would be started modelling on my first week, get me hype and test drive a little. A little bit annoying at first but now, I work faster on modelling. Just need more practice on controlling the lighting and more in dept how blender works.

Again using blender, cycle render achieving a photo realistic look for this model. Come out pretty good.

End this with.... that first blog showed one of my many practice with game texture. You know what, its worth the practice because as a 3d artist, not only you got to have good eye for 3d space and understanding software, lighting and texture included too.

Now still busy with a game character concept art.

Sunday, June 15, 2014

01: Painting Texture for games? Stylize.

I found this tutorial by Jamin Shoulet from Academic of Art University. If that school is next to mine and i can effort it, I'm joining his class for real.
Link: https://www.youtube.com/watch?v=c_GWVez_UHM

People say we as an artist will get bored of this ..... nnNOPE. Be it animation or modeling 3d or 2d, it's always fun and I'm very keen to learn, more than what I've acquired. Most of the times from videos and sometimes, i head down to the library to clear my doubts on online tutorials.

Back to Jamin Shoulet, basically his class is about painting stylize texture for games. It's painting time!! Go to the link and watch his part 1 and part 2 class altogether only four hours, and probably you get something like the image above.

I never knew that photoshop can filter > Render > fibers. What this fiber render can create is both hair and somewhat quick wood texture.

Create clouds or use a rough concrete texture example, to create a base color. Than have another two layers above it that is screen and follow by multiply. From there you just need to play around. Base color or texture is important because you won't get interesting bricks or walls if it's just plain and clean.

After following his quick class, I realize that:

1) You can do some stuff within 20 mins instead of searching for realistic image bcs that would take forever. Now I'm wondering should i just go for stylize texture than realism. Time + expensive transportation money = is it possible? hmm.

2) Textures may be useful in saving poly budget in a game but never forget to have bump and most importantly specular map.

3) With what I've learn from his tutorials, I can do more with what basic stuff I learn from him. Paint anything except... water.



Monday, June 9, 2014

New start.

I'm a fresh graduate from Digipen Institute of Technology Singapore, and I'm looking for a full time job.

Here the blog is just for me to reference my research notes, and updates of what I'm doing up to date.

 Personal jobs coming out soon.