I found this tutorial by Jamin Shoulet from Academic of Art University. If that school is next to mine and i can effort it, I'm joining his class for real.
Link: https://www.youtube.com/watch?v=c_GWVez_UHM
People say we as an artist will get bored of this ..... nnNOPE. Be it animation or modeling 3d or 2d, it's always fun and I'm very keen to learn, more than what I've acquired. Most of the times from videos and sometimes, i head down to the library to clear my doubts on online tutorials.
Back to Jamin Shoulet, basically his class is about painting stylize texture for games. It's painting time!! Go to the link and watch his part 1 and part 2 class altogether only four hours, and probably you get something like the image above.
I never knew that photoshop can filter > Render > fibers. What this fiber render can create is both hair and somewhat quick wood texture.
Create clouds or use a rough concrete texture example, to create a base color. Than have another two layers above it that is screen and follow by multiply. From there you just need to play around. Base color or texture is important because you won't get interesting bricks or walls if it's just plain and clean.
After following his quick class, I realize that:
1) You can do some stuff within 20 mins instead of searching for realistic image bcs that would take forever. Now I'm wondering should i just go for stylize texture than realism. Time + expensive transportation money = is it possible? hmm.
2) Textures may be useful in saving poly budget in a game but never forget to have bump and most importantly specular map.
3) With what I've learn from his tutorials, I can do more with what basic stuff I learn from him. Paint anything except... water.

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